import { TileState_default } from "./chunk-5D2XPBR2.js"; import { listenImage } from "./chunk-SHUBVYN4.js"; import { easeIn } from "./chunk-LMC3RO5P.js"; import { apply } from "./chunk-X52LGBOS.js"; import { createTransformFromCoordinateTransform, getPointResolution, getTransform, transform } from "./chunk-A3RXLHYB.js"; import { clamp, modulo, solveLinearSystem } from "./chunk-54BTDBAD.js"; import { createCanvasContext2D, releaseCanvas } from "./chunk-UPTVWZ45.js"; import { WORKER_OFFSCREEN_CANVAS } from "./chunk-5XHD7RSF.js"; import { abstract, getUid } from "./chunk-Q5ZULJHM.js"; import { Target_default, listen, unlistenByKey } from "./chunk-NGFXCWUF.js"; import { EventType_default } from "./chunk-K25ZO44T.js"; import { boundingExtent, containsCoordinate, createEmpty, extend, extendCoordinate, forEachCorner, getArea, getBottomLeft, getBottomRight, getCenter, getHeight, getIntersection, getTopLeft, getTopRight, getWidth, intersects, wrapAndSliceX } from "./chunk-SRXHWJOY.js"; // node_modules/ol/Tile.js var Tile = class extends Target_default { /** * @param {import("./tilecoord.js").TileCoord} tileCoord Tile coordinate. * @param {import("./TileState.js").default} state State. * @param {Options} [options] Tile options. */ constructor(tileCoord, state, options) { super(); options = options ? options : {}; this.tileCoord = tileCoord; this.state = state; this.key = ""; this.transition_ = options.transition === void 0 ? 250 : options.transition; this.transitionStarts_ = {}; this.interpolate = !!options.interpolate; } /** * @protected */ changed() { this.dispatchEvent(EventType_default.CHANGE); } /** * Called by the tile cache when the tile is removed from the cache due to expiry */ release() { this.setState(TileState_default.EMPTY); } /** * @return {string} Key. */ getKey() { return this.key + "/" + this.tileCoord; } /** * Get the tile coordinate for this tile. * @return {import("./tilecoord.js").TileCoord} The tile coordinate. * @api */ getTileCoord() { return this.tileCoord; } /** * @return {import("./TileState.js").default} State. */ getState() { return this.state; } /** * Sets the state of this tile. If you write your own {@link module:ol/Tile~LoadFunction tileLoadFunction} , * it is important to set the state correctly to {@link module:ol/TileState~ERROR} * when the tile cannot be loaded. Otherwise the tile cannot be removed from * the tile queue and will block other requests. * @param {import("./TileState.js").default} state State. * @api */ setState(state) { if (this.state === TileState_default.EMPTY) { return; } if (this.state !== TileState_default.ERROR && this.state > state) { throw new Error("Tile load sequence violation"); } this.state = state; this.changed(); } /** * Load the image or retry if loading previously failed. * Loading is taken care of by the tile queue, and calling this method is * only needed for preloading or for reloading in case of an error. * @abstract * @api */ load() { abstract(); } /** * Get the alpha value for rendering. * @param {string} id An id for the renderer. * @param {number} time The render frame time. * @return {number} A number between 0 and 1. */ getAlpha(id, time) { if (!this.transition_) { return 1; } let start = this.transitionStarts_[id]; if (!start) { start = time; this.transitionStarts_[id] = start; } else if (start === -1) { return 1; } const delta = time - start + 1e3 / 60; if (delta >= this.transition_) { return 1; } return easeIn(delta / this.transition_); } /** * Determine if a tile is in an alpha transition. A tile is considered in * transition if tile.getAlpha() has not yet been called or has been called * and returned 1. * @param {string} id An id for the renderer. * @return {boolean} The tile is in transition. */ inTransition(id) { if (!this.transition_) { return false; } return this.transitionStarts_[id] !== -1; } /** * Mark a transition as complete. * @param {string} id An id for the renderer. */ endTransition(id) { if (this.transition_) { this.transitionStarts_[id] = -1; } } /** * @override */ disposeInternal() { this.release(); super.disposeInternal(); } }; var Tile_default = Tile; // node_modules/ol/ImageTile.js var ImageTile = class extends Tile_default { /** * @param {import("./tilecoord.js").TileCoord} tileCoord Tile coordinate. * @param {import("./TileState.js").default} state State. * @param {string} src Image source URI. * @param {?string} crossOrigin Cross origin. * @param {import("./Tile.js").LoadFunction} tileLoadFunction Tile load function. * @param {import("./Tile.js").Options} [options] Tile options. */ constructor(tileCoord, state, src, crossOrigin, tileLoadFunction, options) { super(tileCoord, state, options); this.crossOrigin_ = crossOrigin; this.src_ = src; this.key = src; this.image_; if (WORKER_OFFSCREEN_CANVAS) { this.image_ = new OffscreenCanvas(1, 1); } else { this.image_ = new Image(); if (crossOrigin !== null) { this.image_.crossOrigin = crossOrigin; } } this.unlisten_ = null; this.tileLoadFunction_ = tileLoadFunction; } /** * Get the HTML image element for this tile (may be a Canvas, OffscreenCanvas, Image, or Video). * @return {HTMLCanvasElement|OffscreenCanvas|HTMLImageElement|HTMLVideoElement} Image. * @api */ getImage() { return this.image_; } /** * Sets an HTML image element for this tile (may be a Canvas or preloaded Image). * @param {HTMLCanvasElement|OffscreenCanvas|HTMLImageElement} element Element. */ setImage(element) { this.image_ = element; this.state = TileState_default.LOADED; this.unlistenImage_(); this.changed(); } /** * Get the cross origin of the ImageTile. * @return {string} Cross origin. */ getCrossOrigin() { return this.crossOrigin_; } /** * Tracks loading or read errors. * * @private */ handleImageError_() { this.state = TileState_default.ERROR; this.unlistenImage_(); this.image_ = getBlankImage(); this.changed(); } /** * Tracks successful image load. * * @private */ handleImageLoad_() { if (WORKER_OFFSCREEN_CANVAS) { this.state = TileState_default.LOADED; } else { const image = ( /** @type {HTMLImageElement} */ this.image_ ); if (image.naturalWidth && image.naturalHeight) { this.state = TileState_default.LOADED; } else { this.state = TileState_default.EMPTY; } } this.unlistenImage_(); this.changed(); } /** * Load the image or retry if loading previously failed. * Loading is taken care of by the tile queue, and calling this method is * only needed for preloading or for reloading in case of an error. * * To retry loading tiles on failed requests, use a custom `tileLoadFunction` * that checks for error status codes and reloads only when the status code is * 408, 429, 500, 502, 503 and 504, and only when not too many retries have been * made already: * * ```js * const retryCodes = [408, 429, 500, 502, 503, 504]; * const retries = {}; * source.setTileLoadFunction((tile, src) => { * const image = tile.getImage(); * fetch(src) * .then((response) => { * if (retryCodes.includes(response.status)) { * retries[src] = (retries[src] || 0) + 1; * if (retries[src] <= 3) { * setTimeout(() => tile.load(), retries[src] * 1000); * } * return Promise.reject(); * } * return response.blob(); * }) * .then((blob) => { * const imageUrl = URL.createObjectURL(blob); * image.src = imageUrl; * setTimeout(() => URL.revokeObjectURL(imageUrl), 5000); * }) * .catch(() => tile.setState(3)); // error * }); * ``` * @api * @override */ load() { if (this.state == TileState_default.ERROR) { this.state = TileState_default.IDLE; this.image_ = new Image(); if (this.crossOrigin_ !== null) { this.image_.crossOrigin = this.crossOrigin_; } } if (this.state == TileState_default.IDLE) { this.state = TileState_default.LOADING; this.changed(); this.tileLoadFunction_(this, this.src_); this.unlisten_ = listenImage( this.image_, this.handleImageLoad_.bind(this), this.handleImageError_.bind(this) ); } } /** * Discards event handlers which listen for load completion or errors. * * @private */ unlistenImage_() { if (this.unlisten_) { this.unlisten_(); this.unlisten_ = null; } } /** * @override */ disposeInternal() { this.unlistenImage_(); this.image_ = null; super.disposeInternal(); } }; function getBlankImage() { const ctx = createCanvasContext2D(1, 1); ctx.fillStyle = "rgba(0,0,0,0)"; ctx.fillRect(0, 0, 1, 1); return ctx.canvas; } var ImageTile_default = ImageTile; // node_modules/ol/TileRange.js var TileRange = class { /** * @param {number} minX Minimum X. * @param {number} maxX Maximum X. * @param {number} minY Minimum Y. * @param {number} maxY Maximum Y. */ constructor(minX, maxX, minY, maxY) { this.minX = minX; this.maxX = maxX; this.minY = minY; this.maxY = maxY; } /** * @param {import("./tilecoord.js").TileCoord} tileCoord Tile coordinate. * @return {boolean} Contains tile coordinate. */ contains(tileCoord) { return this.containsXY(tileCoord[1], tileCoord[2]); } /** * @param {TileRange} tileRange Tile range. * @return {boolean} Contains. */ containsTileRange(tileRange) { return this.minX <= tileRange.minX && tileRange.maxX <= this.maxX && this.minY <= tileRange.minY && tileRange.maxY <= this.maxY; } /** * @param {number} x Tile coordinate x. * @param {number} y Tile coordinate y. * @return {boolean} Contains coordinate. */ containsXY(x, y) { return this.minX <= x && x <= this.maxX && this.minY <= y && y <= this.maxY; } /** * @param {TileRange} tileRange Tile range. * @return {boolean} Equals. */ equals(tileRange) { return this.minX == tileRange.minX && this.minY == tileRange.minY && this.maxX == tileRange.maxX && this.maxY == tileRange.maxY; } /** * @param {TileRange} tileRange Tile range. */ extend(tileRange) { if (tileRange.minX < this.minX) { this.minX = tileRange.minX; } if (tileRange.maxX > this.maxX) { this.maxX = tileRange.maxX; } if (tileRange.minY < this.minY) { this.minY = tileRange.minY; } if (tileRange.maxY > this.maxY) { this.maxY = tileRange.maxY; } } /** * @return {number} Height. */ getHeight() { return this.maxY - this.minY + 1; } /** * @return {import("./size.js").Size} Size. */ getSize() { return [this.getWidth(), this.getHeight()]; } /** * @return {number} Width. */ getWidth() { return this.maxX - this.minX + 1; } /** * @param {TileRange} tileRange Tile range. * @return {boolean} Intersects. */ intersects(tileRange) { return this.minX <= tileRange.maxX && this.maxX >= tileRange.minX && this.minY <= tileRange.maxY && this.maxY >= tileRange.minY; } }; function createOrUpdate(minX, maxX, minY, maxY, tileRange) { if (tileRange !== void 0) { tileRange.minX = minX; tileRange.maxX = maxX; tileRange.minY = minY; tileRange.maxY = maxY; return tileRange; } return new TileRange(minX, maxX, minY, maxY); } var TileRange_default = TileRange; // node_modules/ol/reproj.js var brokenDiagonalRendering_; var canvasPool = []; function drawTestTriangle(ctx, u1, v1, u2, v2) { ctx.beginPath(); ctx.moveTo(0, 0); ctx.lineTo(u1, v1); ctx.lineTo(u2, v2); ctx.closePath(); ctx.save(); ctx.clip(); ctx.fillRect(0, 0, Math.max(u1, u2) + 1, Math.max(v1, v2)); ctx.restore(); } function verifyBrokenDiagonalRendering(data, offset) { return Math.abs(data[offset * 4] - 210) > 2 || Math.abs(data[offset * 4 + 3] - 0.75 * 255) > 2; } function isBrokenDiagonalRendering() { if (brokenDiagonalRendering_ === void 0) { const ctx = createCanvasContext2D(6, 6, canvasPool); ctx.globalCompositeOperation = "lighter"; ctx.fillStyle = "rgba(210, 0, 0, 0.75)"; drawTestTriangle(ctx, 4, 5, 4, 0); drawTestTriangle(ctx, 4, 5, 0, 5); const data = ctx.getImageData(0, 0, 3, 3).data; brokenDiagonalRendering_ = verifyBrokenDiagonalRendering(data, 0) || verifyBrokenDiagonalRendering(data, 4) || verifyBrokenDiagonalRendering(data, 8); releaseCanvas(ctx); canvasPool.push(ctx.canvas); } return brokenDiagonalRendering_; } function calculateSourceResolution(sourceProj, targetProj, targetCenter, targetResolution) { const sourceCenter = transform(targetCenter, targetProj, sourceProj); let sourceResolution = getPointResolution( targetProj, targetResolution, targetCenter ); const targetMetersPerUnit = targetProj.getMetersPerUnit(); if (targetMetersPerUnit !== void 0) { sourceResolution *= targetMetersPerUnit; } const sourceMetersPerUnit = sourceProj.getMetersPerUnit(); if (sourceMetersPerUnit !== void 0) { sourceResolution /= sourceMetersPerUnit; } const sourceExtent = sourceProj.getExtent(); if (!sourceExtent || containsCoordinate(sourceExtent, sourceCenter)) { const compensationFactor = getPointResolution(sourceProj, sourceResolution, sourceCenter) / sourceResolution; if (isFinite(compensationFactor) && compensationFactor > 0) { sourceResolution /= compensationFactor; } } return sourceResolution; } function calculateSourceExtentResolution(sourceProj, targetProj, targetExtent, targetResolution) { const targetCenter = getCenter(targetExtent); let sourceResolution = calculateSourceResolution( sourceProj, targetProj, targetCenter, targetResolution ); if (!isFinite(sourceResolution) || sourceResolution <= 0) { forEachCorner(targetExtent, function(corner) { sourceResolution = calculateSourceResolution( sourceProj, targetProj, corner, targetResolution ); return isFinite(sourceResolution) && sourceResolution > 0; }); } return sourceResolution; } function render(width, height, pixelRatio, sourceResolution, sourceExtent, targetResolution, targetExtent, triangulation, sources, gutter, renderEdges, interpolate, drawSingle, clipExtent) { const context = createCanvasContext2D( Math.round(pixelRatio * width), Math.round(pixelRatio * height), canvasPool ); if (!interpolate) { context.imageSmoothingEnabled = false; } if (sources.length === 0) { return context.canvas; } context.scale(pixelRatio, pixelRatio); function pixelRound(value) { return Math.round(value * pixelRatio) / pixelRatio; } context.globalCompositeOperation = "lighter"; const sourceDataExtent = createEmpty(); sources.forEach(function(src, i, arr) { extend(sourceDataExtent, src.extent); }); let stitchContext; const stitchScale = pixelRatio / sourceResolution; const inverseScale = (interpolate ? 1 : 1 + Math.pow(2, -24)) / stitchScale; if (!drawSingle || sources.length !== 1 || gutter !== 0) { stitchContext = createCanvasContext2D( Math.round(getWidth(sourceDataExtent) * stitchScale), Math.round(getHeight(sourceDataExtent) * stitchScale), canvasPool ); if (!interpolate) { stitchContext.imageSmoothingEnabled = false; } if (sourceExtent && clipExtent) { const xPos = (sourceExtent[0] - sourceDataExtent[0]) * stitchScale; const yPos = -(sourceExtent[3] - sourceDataExtent[3]) * stitchScale; const width2 = getWidth(sourceExtent) * stitchScale; const height2 = getHeight(sourceExtent) * stitchScale; stitchContext.rect(xPos, yPos, width2, height2); stitchContext.clip(); } sources.forEach(function(src, i, arr) { if (src.image.width > 0 && src.image.height > 0) { if (src.clipExtent) { stitchContext.save(); const xPos2 = (src.clipExtent[0] - sourceDataExtent[0]) * stitchScale; const yPos2 = -(src.clipExtent[3] - sourceDataExtent[3]) * stitchScale; const width2 = getWidth(src.clipExtent) * stitchScale; const height2 = getHeight(src.clipExtent) * stitchScale; stitchContext.rect( interpolate ? xPos2 : Math.round(xPos2), interpolate ? yPos2 : Math.round(yPos2), interpolate ? width2 : Math.round(xPos2 + width2) - Math.round(xPos2), interpolate ? height2 : Math.round(yPos2 + height2) - Math.round(yPos2) ); stitchContext.clip(); } const xPos = (src.extent[0] - sourceDataExtent[0]) * stitchScale; const yPos = -(src.extent[3] - sourceDataExtent[3]) * stitchScale; const srcWidth = getWidth(src.extent) * stitchScale; const srcHeight = getHeight(src.extent) * stitchScale; stitchContext.drawImage( src.image, gutter, gutter, src.image.width - 2 * gutter, src.image.height - 2 * gutter, interpolate ? xPos : Math.round(xPos), interpolate ? yPos : Math.round(yPos), interpolate ? srcWidth : Math.round(xPos + srcWidth) - Math.round(xPos), interpolate ? srcHeight : Math.round(yPos + srcHeight) - Math.round(yPos) ); if (src.clipExtent) { stitchContext.restore(); } } }); } const targetTopLeft = getTopLeft(targetExtent); triangulation.getTriangles().forEach(function(triangle, i, arr) { const source = triangle.source; const target = triangle.target; let x0 = source[0][0], y0 = source[0][1]; let x1 = source[1][0], y1 = source[1][1]; let x2 = source[2][0], y2 = source[2][1]; const u0 = pixelRound((target[0][0] - targetTopLeft[0]) / targetResolution); const v0 = pixelRound( -(target[0][1] - targetTopLeft[1]) / targetResolution ); const u1 = pixelRound((target[1][0] - targetTopLeft[0]) / targetResolution); const v1 = pixelRound( -(target[1][1] - targetTopLeft[1]) / targetResolution ); const u2 = pixelRound((target[2][0] - targetTopLeft[0]) / targetResolution); const v2 = pixelRound( -(target[2][1] - targetTopLeft[1]) / targetResolution ); const sourceNumericalShiftX = x0; const sourceNumericalShiftY = y0; x0 = 0; y0 = 0; x1 -= sourceNumericalShiftX; y1 -= sourceNumericalShiftY; x2 -= sourceNumericalShiftX; y2 -= sourceNumericalShiftY; const augmentedMatrix = [ [x1, y1, 0, 0, u1 - u0], [x2, y2, 0, 0, u2 - u0], [0, 0, x1, y1, v1 - v0], [0, 0, x2, y2, v2 - v0] ]; const affineCoefs = solveLinearSystem(augmentedMatrix); if (!affineCoefs) { return; } context.save(); context.beginPath(); if (isBrokenDiagonalRendering() || !interpolate) { context.moveTo(u1, v1); const steps = 4; const ud = u0 - u1; const vd = v0 - v1; for (let step = 0; step < steps; step++) { context.lineTo( u1 + pixelRound((step + 1) * ud / steps), v1 + pixelRound(step * vd / (steps - 1)) ); if (step != steps - 1) { context.lineTo( u1 + pixelRound((step + 1) * ud / steps), v1 + pixelRound((step + 1) * vd / (steps - 1)) ); } } context.lineTo(u2, v2); } else { context.moveTo(u1, v1); context.lineTo(u0, v0); context.lineTo(u2, v2); } context.clip(); context.transform( affineCoefs[0], affineCoefs[2], affineCoefs[1], affineCoefs[3], u0, v0 ); context.translate( sourceDataExtent[0] - sourceNumericalShiftX, sourceDataExtent[3] - sourceNumericalShiftY ); let image; if (stitchContext) { image = stitchContext.canvas; context.scale(inverseScale, -inverseScale); } else { const source2 = sources[0]; const extent = source2.extent; image = source2.image; context.scale( getWidth(extent) / image.width, -getHeight(extent) / image.height ); } context.drawImage(image, 0, 0); context.restore(); }); if (stitchContext) { releaseCanvas(stitchContext); canvasPool.push(stitchContext.canvas); } if (renderEdges) { context.save(); context.globalCompositeOperation = "source-over"; context.strokeStyle = "black"; context.lineWidth = 1; triangulation.getTriangles().forEach(function(triangle, i, arr) { const target = triangle.target; const u0 = (target[0][0] - targetTopLeft[0]) / targetResolution; const v0 = -(target[0][1] - targetTopLeft[1]) / targetResolution; const u1 = (target[1][0] - targetTopLeft[0]) / targetResolution; const v1 = -(target[1][1] - targetTopLeft[1]) / targetResolution; const u2 = (target[2][0] - targetTopLeft[0]) / targetResolution; const v2 = -(target[2][1] - targetTopLeft[1]) / targetResolution; context.beginPath(); context.moveTo(u1, v1); context.lineTo(u0, v0); context.lineTo(u2, v2); context.closePath(); context.stroke(); }); context.restore(); } return context.canvas; } // node_modules/ol/reproj/Triangulation.js var MAX_SUBDIVISION = 10; var MAX_TRIANGLE_WIDTH = 0.25; var Triangulation = class { /** * @param {import("../proj/Projection.js").default} sourceProj Source projection. * @param {import("../proj/Projection.js").default} targetProj Target projection. * @param {import("../extent.js").Extent} targetExtent Target extent to triangulate. * @param {import("../extent.js").Extent} maxSourceExtent Maximal source extent that can be used. * @param {number} errorThreshold Acceptable error (in source units). * @param {?number} destinationResolution The (optional) resolution of the destination. * @param {import("../transform.js").Transform} [sourceMatrix] Source transform matrix. */ constructor(sourceProj, targetProj, targetExtent, maxSourceExtent, errorThreshold, destinationResolution, sourceMatrix) { this.sourceProj_ = sourceProj; this.targetProj_ = targetProj; let transformInvCache = {}; const transformInv = sourceMatrix ? createTransformFromCoordinateTransform( (input) => apply( sourceMatrix, transform(input, this.targetProj_, this.sourceProj_) ) ) : getTransform(this.targetProj_, this.sourceProj_); this.transformInv_ = function(c) { const key = c[0] + "/" + c[1]; if (!transformInvCache[key]) { transformInvCache[key] = transformInv(c); } return transformInvCache[key]; }; this.maxSourceExtent_ = maxSourceExtent; this.errorThresholdSquared_ = errorThreshold * errorThreshold; this.triangles_ = []; this.wrapsXInSource_ = false; this.canWrapXInSource_ = this.sourceProj_.canWrapX() && !!maxSourceExtent && !!this.sourceProj_.getExtent() && getWidth(maxSourceExtent) >= getWidth(this.sourceProj_.getExtent()); this.sourceWorldWidth_ = this.sourceProj_.getExtent() ? getWidth(this.sourceProj_.getExtent()) : null; this.targetWorldWidth_ = this.targetProj_.getExtent() ? getWidth(this.targetProj_.getExtent()) : null; const destinationTopLeft = getTopLeft(targetExtent); const destinationTopRight = getTopRight(targetExtent); const destinationBottomRight = getBottomRight(targetExtent); const destinationBottomLeft = getBottomLeft(targetExtent); const sourceTopLeft = this.transformInv_(destinationTopLeft); const sourceTopRight = this.transformInv_(destinationTopRight); const sourceBottomRight = this.transformInv_(destinationBottomRight); const sourceBottomLeft = this.transformInv_(destinationBottomLeft); const maxSubdivision = MAX_SUBDIVISION + (destinationResolution ? Math.max( 0, Math.ceil( Math.log2( getArea(targetExtent) / (destinationResolution * destinationResolution * 256 * 256) ) ) ) : 0); this.addQuad_( destinationTopLeft, destinationTopRight, destinationBottomRight, destinationBottomLeft, sourceTopLeft, sourceTopRight, sourceBottomRight, sourceBottomLeft, maxSubdivision ); if (this.wrapsXInSource_) { let leftBound = Infinity; this.triangles_.forEach(function(triangle, i, arr) { leftBound = Math.min( leftBound, triangle.source[0][0], triangle.source[1][0], triangle.source[2][0] ); }); this.triangles_.forEach((triangle) => { if (Math.max( triangle.source[0][0], triangle.source[1][0], triangle.source[2][0] ) - leftBound > this.sourceWorldWidth_ / 2) { const newTriangle = [ [triangle.source[0][0], triangle.source[0][1]], [triangle.source[1][0], triangle.source[1][1]], [triangle.source[2][0], triangle.source[2][1]] ]; if (newTriangle[0][0] - leftBound > this.sourceWorldWidth_ / 2) { newTriangle[0][0] -= this.sourceWorldWidth_; } if (newTriangle[1][0] - leftBound > this.sourceWorldWidth_ / 2) { newTriangle[1][0] -= this.sourceWorldWidth_; } if (newTriangle[2][0] - leftBound > this.sourceWorldWidth_ / 2) { newTriangle[2][0] -= this.sourceWorldWidth_; } const minX = Math.min( newTriangle[0][0], newTriangle[1][0], newTriangle[2][0] ); const maxX = Math.max( newTriangle[0][0], newTriangle[1][0], newTriangle[2][0] ); if (maxX - minX < this.sourceWorldWidth_ / 2) { triangle.source = newTriangle; } } }); } transformInvCache = {}; } /** * Adds triangle to the triangulation. * @param {import("../coordinate.js").Coordinate} a The target a coordinate. * @param {import("../coordinate.js").Coordinate} b The target b coordinate. * @param {import("../coordinate.js").Coordinate} c The target c coordinate. * @param {import("../coordinate.js").Coordinate} aSrc The source a coordinate. * @param {import("../coordinate.js").Coordinate} bSrc The source b coordinate. * @param {import("../coordinate.js").Coordinate} cSrc The source c coordinate. * @private */ addTriangle_(a, b, c, aSrc, bSrc, cSrc) { this.triangles_.push({ source: [aSrc, bSrc, cSrc], target: [a, b, c] }); } /** * Adds quad (points in clock-wise order) to the triangulation * (and reprojects the vertices) if valid. * Performs quad subdivision if needed to increase precision. * * @param {import("../coordinate.js").Coordinate} a The target a coordinate. * @param {import("../coordinate.js").Coordinate} b The target b coordinate. * @param {import("../coordinate.js").Coordinate} c The target c coordinate. * @param {import("../coordinate.js").Coordinate} d The target d coordinate. * @param {import("../coordinate.js").Coordinate} aSrc The source a coordinate. * @param {import("../coordinate.js").Coordinate} bSrc The source b coordinate. * @param {import("../coordinate.js").Coordinate} cSrc The source c coordinate. * @param {import("../coordinate.js").Coordinate} dSrc The source d coordinate. * @param {number} maxSubdivision Maximal allowed subdivision of the quad. * @private */ addQuad_(a, b, c, d, aSrc, bSrc, cSrc, dSrc, maxSubdivision) { const sourceQuadExtent = boundingExtent([aSrc, bSrc, cSrc, dSrc]); const sourceCoverageX = this.sourceWorldWidth_ ? getWidth(sourceQuadExtent) / this.sourceWorldWidth_ : null; const sourceWorldWidth = ( /** @type {number} */ this.sourceWorldWidth_ ); const wrapsX = this.sourceProj_.canWrapX() && sourceCoverageX > 0.5 && sourceCoverageX < 1; let needsSubdivision = false; if (maxSubdivision > 0) { if (this.targetProj_.isGlobal() && this.targetWorldWidth_) { const targetQuadExtent = boundingExtent([a, b, c, d]); const targetCoverageX = getWidth(targetQuadExtent) / this.targetWorldWidth_; needsSubdivision = targetCoverageX > MAX_TRIANGLE_WIDTH || needsSubdivision; } if (!wrapsX && this.sourceProj_.isGlobal() && sourceCoverageX) { needsSubdivision = sourceCoverageX > MAX_TRIANGLE_WIDTH || needsSubdivision; } } if (!needsSubdivision && this.maxSourceExtent_) { if (isFinite(sourceQuadExtent[0]) && isFinite(sourceQuadExtent[1]) && isFinite(sourceQuadExtent[2]) && isFinite(sourceQuadExtent[3])) { if (!intersects(sourceQuadExtent, this.maxSourceExtent_)) { return; } } } let isNotFinite = 0; if (!needsSubdivision) { if (!isFinite(aSrc[0]) || !isFinite(aSrc[1]) || !isFinite(bSrc[0]) || !isFinite(bSrc[1]) || !isFinite(cSrc[0]) || !isFinite(cSrc[1]) || !isFinite(dSrc[0]) || !isFinite(dSrc[1])) { if (maxSubdivision > 0) { needsSubdivision = true; } else { isNotFinite = (!isFinite(aSrc[0]) || !isFinite(aSrc[1]) ? 8 : 0) + (!isFinite(bSrc[0]) || !isFinite(bSrc[1]) ? 4 : 0) + (!isFinite(cSrc[0]) || !isFinite(cSrc[1]) ? 2 : 0) + (!isFinite(dSrc[0]) || !isFinite(dSrc[1]) ? 1 : 0); if (isNotFinite != 1 && isNotFinite != 2 && isNotFinite != 4 && isNotFinite != 8) { return; } } } } if (maxSubdivision > 0) { if (!needsSubdivision) { const center = [(a[0] + c[0]) / 2, (a[1] + c[1]) / 2]; const centerSrc = this.transformInv_(center); let dx; if (wrapsX) { const centerSrcEstimX = (modulo(aSrc[0], sourceWorldWidth) + modulo(cSrc[0], sourceWorldWidth)) / 2; dx = centerSrcEstimX - modulo(centerSrc[0], sourceWorldWidth); } else { dx = (aSrc[0] + cSrc[0]) / 2 - centerSrc[0]; } const dy = (aSrc[1] + cSrc[1]) / 2 - centerSrc[1]; const centerSrcErrorSquared = dx * dx + dy * dy; needsSubdivision = centerSrcErrorSquared > this.errorThresholdSquared_; } if (needsSubdivision) { if (Math.abs(a[0] - c[0]) <= Math.abs(a[1] - c[1])) { const bc = [(b[0] + c[0]) / 2, (b[1] + c[1]) / 2]; const bcSrc = this.transformInv_(bc); const da = [(d[0] + a[0]) / 2, (d[1] + a[1]) / 2]; const daSrc = this.transformInv_(da); this.addQuad_( a, b, bc, da, aSrc, bSrc, bcSrc, daSrc, maxSubdivision - 1 ); this.addQuad_( da, bc, c, d, daSrc, bcSrc, cSrc, dSrc, maxSubdivision - 1 ); } else { const ab = [(a[0] + b[0]) / 2, (a[1] + b[1]) / 2]; const abSrc = this.transformInv_(ab); const cd = [(c[0] + d[0]) / 2, (c[1] + d[1]) / 2]; const cdSrc = this.transformInv_(cd); this.addQuad_( a, ab, cd, d, aSrc, abSrc, cdSrc, dSrc, maxSubdivision - 1 ); this.addQuad_( ab, b, c, cd, abSrc, bSrc, cSrc, cdSrc, maxSubdivision - 1 ); } return; } } if (wrapsX) { if (!this.canWrapXInSource_) { return; } this.wrapsXInSource_ = true; } if ((isNotFinite & 11) == 0) { this.addTriangle_(a, c, d, aSrc, cSrc, dSrc); } if ((isNotFinite & 14) == 0) { this.addTriangle_(a, c, b, aSrc, cSrc, bSrc); } if (isNotFinite) { if ((isNotFinite & 13) == 0) { this.addTriangle_(b, d, a, bSrc, dSrc, aSrc); } if ((isNotFinite & 7) == 0) { this.addTriangle_(b, d, c, bSrc, dSrc, cSrc); } } } /** * Calculates extent of the `source` coordinates from all the triangles. * * @return {import("../extent.js").Extent} Calculated extent. */ calculateSourceExtent() { const extent = createEmpty(); this.triangles_.forEach(function(triangle, i, arr) { const src = triangle.source; extendCoordinate(extent, src[0]); extendCoordinate(extent, src[1]); extendCoordinate(extent, src[2]); }); return extent; } /** * @return {Array} Array of the calculated triangles. */ getTriangles() { return this.triangles_; } }; var Triangulation_default = Triangulation; // node_modules/ol/reproj/common.js var ERROR_THRESHOLD = 0.5; // node_modules/ol/reproj/Tile.js var ReprojTile = class extends Tile_default { /** * @param {import("../proj/Projection.js").default} sourceProj Source projection. * @param {import("../tilegrid/TileGrid.js").default} sourceTileGrid Source tile grid. * @param {import("../proj/Projection.js").default} targetProj Target projection. * @param {import("../tilegrid/TileGrid.js").default} targetTileGrid Target tile grid. * @param {import("../tilecoord.js").TileCoord} tileCoord Coordinate of the tile. * @param {import("../tilecoord.js").TileCoord} wrappedTileCoord Coordinate of the tile wrapped in X. * @param {number} pixelRatio Pixel ratio. * @param {number} gutter Gutter of the source tiles. * @param {FunctionType} getTileFunction * Function returning source tiles (z, x, y, pixelRatio). * @param {number} [errorThreshold] Acceptable reprojection error (in px). * @param {boolean} [renderEdges] Render reprojection edges. * @param {import("../Tile.js").Options} [options] Tile options. */ constructor(sourceProj, sourceTileGrid, targetProj, targetTileGrid, tileCoord, wrappedTileCoord, pixelRatio, gutter, getTileFunction, errorThreshold, renderEdges, options) { super(tileCoord, TileState_default.IDLE, options); this.renderEdges_ = renderEdges !== void 0 ? renderEdges : false; this.pixelRatio_ = pixelRatio; this.gutter_ = gutter; this.canvas_ = null; this.sourceTileGrid_ = sourceTileGrid; this.targetTileGrid_ = targetTileGrid; this.wrappedTileCoord_ = wrappedTileCoord ? wrappedTileCoord : tileCoord; this.sourceTiles_ = []; this.sourcesListenerKeys_ = null; this.sourceZ_ = 0; this.clipExtent_ = sourceProj.canWrapX() ? sourceProj.getExtent() : void 0; const targetExtent = targetTileGrid.getTileCoordExtent( this.wrappedTileCoord_ ); const maxTargetExtent = this.targetTileGrid_.getExtent(); let maxSourceExtent = this.sourceTileGrid_.getExtent(); const limitedTargetExtent = maxTargetExtent ? getIntersection(targetExtent, maxTargetExtent) : targetExtent; if (getArea(limitedTargetExtent) === 0) { this.state = TileState_default.EMPTY; return; } const sourceProjExtent = sourceProj.getExtent(); if (sourceProjExtent) { if (!maxSourceExtent) { maxSourceExtent = sourceProjExtent; } else { maxSourceExtent = getIntersection(maxSourceExtent, sourceProjExtent); } } const targetResolution = targetTileGrid.getResolution( this.wrappedTileCoord_[0] ); const sourceResolution = calculateSourceExtentResolution( sourceProj, targetProj, limitedTargetExtent, targetResolution ); if (!isFinite(sourceResolution) || sourceResolution <= 0) { this.state = TileState_default.EMPTY; return; } const errorThresholdInPixels = errorThreshold !== void 0 ? errorThreshold : ERROR_THRESHOLD; this.triangulation_ = new Triangulation_default( sourceProj, targetProj, limitedTargetExtent, maxSourceExtent, sourceResolution * errorThresholdInPixels, targetResolution ); if (this.triangulation_.getTriangles().length === 0) { this.state = TileState_default.EMPTY; return; } this.sourceZ_ = sourceTileGrid.getZForResolution(sourceResolution); let sourceExtent = this.triangulation_.calculateSourceExtent(); if (maxSourceExtent) { if (sourceProj.canWrapX()) { sourceExtent[1] = clamp( sourceExtent[1], maxSourceExtent[1], maxSourceExtent[3] ); sourceExtent[3] = clamp( sourceExtent[3], maxSourceExtent[1], maxSourceExtent[3] ); } else { sourceExtent = getIntersection(sourceExtent, maxSourceExtent); } } if (!getArea(sourceExtent)) { this.state = TileState_default.EMPTY; } else { let worldWidth = 0; let worldsAway = 0; if (sourceProj.canWrapX()) { worldWidth = getWidth(sourceProjExtent); worldsAway = Math.floor( (sourceExtent[0] - sourceProjExtent[0]) / worldWidth ); } const sourceExtents = wrapAndSliceX( sourceExtent.slice(), sourceProj, true ); sourceExtents.forEach((extent) => { const sourceRange = sourceTileGrid.getTileRangeForExtentAndZ( extent, this.sourceZ_ ); for (let srcX = sourceRange.minX; srcX <= sourceRange.maxX; srcX++) { for (let srcY = sourceRange.minY; srcY <= sourceRange.maxY; srcY++) { const tile = getTileFunction(this.sourceZ_, srcX, srcY, pixelRatio); if (tile) { const offset = worldsAway * worldWidth; this.sourceTiles_.push({ tile, offset }); } } } ++worldsAway; }); if (this.sourceTiles_.length === 0) { this.state = TileState_default.EMPTY; } } } /** * Get the HTML Canvas element for this tile. * @return {HTMLCanvasElement|OffscreenCanvas} Canvas. */ getImage() { return this.canvas_; } /** * @private */ reproject_() { const sources = []; this.sourceTiles_.forEach((source) => { var _a; const tile = source.tile; if (tile && tile.getState() == TileState_default.LOADED) { const extent = this.sourceTileGrid_.getTileCoordExtent(tile.tileCoord); extent[0] += source.offset; extent[2] += source.offset; const clipExtent = (_a = this.clipExtent_) == null ? void 0 : _a.slice(); if (clipExtent) { clipExtent[0] += source.offset; clipExtent[2] += source.offset; } sources.push({ extent, clipExtent, image: tile.getImage() }); } }); this.sourceTiles_.length = 0; if (sources.length === 0) { this.state = TileState_default.ERROR; } else { const z = this.wrappedTileCoord_[0]; const size = this.targetTileGrid_.getTileSize(z); const width = typeof size === "number" ? size : size[0]; const height = typeof size === "number" ? size : size[1]; const targetResolution = this.targetTileGrid_.getResolution(z); const sourceResolution = this.sourceTileGrid_.getResolution( this.sourceZ_ ); const targetExtent = this.targetTileGrid_.getTileCoordExtent( this.wrappedTileCoord_ ); this.canvas_ = render( width, height, this.pixelRatio_, sourceResolution, this.sourceTileGrid_.getExtent(), targetResolution, targetExtent, this.triangulation_, sources, this.gutter_, this.renderEdges_, this.interpolate ); this.state = TileState_default.LOADED; } this.changed(); } /** * Load not yet loaded URI. * @override */ load() { if (this.state == TileState_default.IDLE) { this.state = TileState_default.LOADING; this.changed(); let leftToLoad = 0; this.sourcesListenerKeys_ = []; this.sourceTiles_.forEach(({ tile }) => { const state = tile.getState(); if (state == TileState_default.IDLE || state == TileState_default.LOADING) { leftToLoad++; const sourceListenKey = listen(tile, EventType_default.CHANGE, (e) => { const state2 = tile.getState(); if (state2 == TileState_default.LOADED || state2 == TileState_default.ERROR || state2 == TileState_default.EMPTY) { unlistenByKey(sourceListenKey); leftToLoad--; if (leftToLoad === 0) { this.unlistenSources_(); this.reproject_(); } } }); this.sourcesListenerKeys_.push(sourceListenKey); } }); if (leftToLoad === 0) { setTimeout(this.reproject_.bind(this), 0); } else { this.sourceTiles_.forEach(function({ tile }, i, arr) { const state = tile.getState(); if (state == TileState_default.IDLE) { tile.load(); } }); } } } /** * @private */ unlistenSources_() { this.sourcesListenerKeys_.forEach(unlistenByKey); this.sourcesListenerKeys_ = null; } /** * Remove from the cache due to expiry * @override */ release() { if (this.canvas_) { releaseCanvas( /** @type {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} */ this.canvas_.getContext("2d") ); canvasPool.push(this.canvas_); this.canvas_ = null; } super.release(); } }; var Tile_default2 = ReprojTile; // node_modules/ol/tilecoord.js function createOrUpdate2(z, x, y, tileCoord) { if (tileCoord !== void 0) { tileCoord[0] = z; tileCoord[1] = x; tileCoord[2] = y; return tileCoord; } return [z, x, y]; } function getKeyZXY(z, x, y) { return z + "/" + x + "/" + y; } function getKey(tileCoord) { return getKeyZXY(tileCoord[0], tileCoord[1], tileCoord[2]); } function getCacheKey(source, sourceKey, z, x, y) { return `${getUid(source)},${sourceKey},${getKeyZXY(z, x, y)}`; } function hash(tileCoord) { return hashZXY(tileCoord[0], tileCoord[1], tileCoord[2]); } function hashZXY(z, x, y) { return (x << z) + y; } function withinExtentAndZ(tileCoord, tileGrid) { const z = tileCoord[0]; const x = tileCoord[1]; const y = tileCoord[2]; if (tileGrid.getMinZoom() > z || z > tileGrid.getMaxZoom()) { return false; } const tileRange = tileGrid.getFullTileRange(z); if (!tileRange) { return true; } return tileRange.containsXY(x, y); } export { Tile_default, ImageTile_default, createOrUpdate, TileRange_default, calculateSourceResolution, calculateSourceExtentResolution, render, Triangulation_default, ERROR_THRESHOLD, Tile_default2, createOrUpdate2, getKeyZXY, getKey, getCacheKey, hash, hashZXY, withinExtentAndZ }; //# sourceMappingURL=chunk-7XMWB3J4.js.map