pwaLUPMIS2/node_modules/.vite/deps/chunk-I6K7MRGV.js
2026-03-04 12:59:40 +01:00

466 lines
13 KiB
JavaScript

import {
Base_default,
Property_default
} from "./chunk-AYBYZSAV.js";
import {
View_default
} from "./chunk-YLJGUH5Z.js";
import {
assert
} from "./chunk-QFCIXVZ3.js";
import {
Event_default,
listen,
unlistenByKey
} from "./chunk-NGFXCWUF.js";
import {
EventType_default
} from "./chunk-K25ZO44T.js";
import {
intersects
} from "./chunk-SRXHWJOY.js";
// node_modules/ol/render/EventType.js
var EventType_default2 = {
/**
* Triggered before a layer is rendered.
* @event module:ol/render/Event~RenderEvent#prerender
* @api
*/
PRERENDER: "prerender",
/**
* Triggered after a layer is rendered.
* @event module:ol/render/Event~RenderEvent#postrender
* @api
*/
POSTRENDER: "postrender",
/**
* Triggered before layers are composed. When dispatched by the map, the event object will not have
* a `context` set. When dispatched by a layer, the event object will have a `context` set. Only
* WebGL layers currently dispatch this event.
* @event module:ol/render/Event~RenderEvent#precompose
* @api
*/
PRECOMPOSE: "precompose",
/**
* Triggered after layers are composed. When dispatched by the map, the event object will not have
* a `context` set. When dispatched by a layer, the event object will have a `context` set. Only
* WebGL layers currently dispatch this event.
* @event module:ol/render/Event~RenderEvent#postcompose
* @api
*/
POSTCOMPOSE: "postcompose",
/**
* Triggered when rendering is complete, i.e. all sources and tiles have
* finished loading for the current viewport, and all tiles are faded in.
* The event object will not have a `context` set.
* @event module:ol/render/Event~RenderEvent#rendercomplete
* @api
*/
RENDERCOMPLETE: "rendercomplete"
};
// node_modules/ol/layer/Layer.js
var Layer = class extends Base_default {
/**
* @param {Options<SourceType>} options Layer options.
*/
constructor(options) {
const baseOptions = Object.assign({}, options);
delete baseOptions.source;
super(baseOptions);
this.on;
this.once;
this.un;
this.mapPrecomposeKey_ = null;
this.mapRenderKey_ = null;
this.sourceChangeKey_ = null;
this.renderer_ = null;
this.sourceReady_ = false;
this.rendered = false;
if (options.render) {
this.render = options.render;
}
if (options.map) {
this.setMap(options.map);
}
this.addChangeListener(
Property_default.SOURCE,
this.handleSourcePropertyChange_
);
const source = options.source ? (
/** @type {SourceType} */
options.source
) : null;
this.setSource(source);
}
/**
* @param {Array<import("./Layer.js").default>} [array] Array of layers (to be modified in place).
* @return {Array<import("./Layer.js").default>} Array of layers.
* @override
*/
getLayersArray(array) {
array = array ? array : [];
array.push(this);
return array;
}
/**
* @param {Array<import("./Layer.js").State>} [states] Optional list of layer states (to be modified in place).
* @return {Array<import("./Layer.js").State>} List of layer states.
* @override
*/
getLayerStatesArray(states) {
states = states ? states : [];
states.push(this.getLayerState());
return states;
}
/**
* Get the layer source.
* @return {SourceType|null} The layer source (or `null` if not yet set).
* @observable
* @api
*/
getSource() {
return (
/** @type {SourceType} */
this.get(Property_default.SOURCE) || null
);
}
/**
* @return {SourceType|null} The source being rendered.
*/
getRenderSource() {
return this.getSource();
}
/**
* @return {import("../source/Source.js").State} Source state.
* @override
*/
getSourceState() {
const source = this.getSource();
return !source ? "undefined" : source.getState();
}
/**
* @private
*/
handleSourceChange_() {
this.changed();
if (this.sourceReady_ || this.getSource().getState() !== "ready") {
return;
}
this.sourceReady_ = true;
this.dispatchEvent("sourceready");
}
/**
* @private
*/
handleSourcePropertyChange_() {
if (this.sourceChangeKey_) {
unlistenByKey(this.sourceChangeKey_);
this.sourceChangeKey_ = null;
}
this.sourceReady_ = false;
const source = this.getSource();
if (source) {
this.sourceChangeKey_ = listen(
source,
EventType_default.CHANGE,
this.handleSourceChange_,
this
);
if (source.getState() === "ready") {
this.sourceReady_ = true;
setTimeout(() => {
this.dispatchEvent("sourceready");
}, 0);
}
}
this.changed();
}
/**
* @param {import("../pixel").Pixel} pixel Pixel.
* @return {Promise<Array<import("../Feature").FeatureLike>>} Promise that resolves with
* an array of features.
*/
getFeatures(pixel) {
if (!this.renderer_) {
return Promise.resolve([]);
}
return this.renderer_.getFeatures(pixel);
}
/**
* @param {import("../pixel").Pixel} pixel Pixel.
* @return {Uint8ClampedArray|Uint8Array|Float32Array|DataView|null} Pixel data.
*/
getData(pixel) {
if (!this.renderer_ || !this.rendered) {
return null;
}
return this.renderer_.getData(pixel);
}
/**
* The layer is visible on the map view, i.e. within its min/max resolution or zoom and
* extent, not set to `visible: false`, and not inside a layer group that is set
* to `visible: false`.
* @param {View|import("../View.js").ViewStateLayerStateExtent} [view] View or {@link import("../Map.js").FrameState}.
* Only required when the layer is not added to a map.
* @return {boolean} The layer is visible in the map view.
* @api
*/
isVisible(view) {
let frameState;
const map = this.getMapInternal();
if (!view && map) {
view = map.getView();
}
if (view instanceof View_default) {
frameState = {
viewState: view.getState(),
extent: view.calculateExtent()
};
} else {
frameState = view;
}
if (!frameState.layerStatesArray && map) {
frameState.layerStatesArray = map.getLayerGroup().getLayerStatesArray();
}
let layerState;
if (frameState.layerStatesArray) {
layerState = frameState.layerStatesArray.find(
(layerState2) => layerState2.layer === this
);
if (!layerState) {
return false;
}
} else {
layerState = this.getLayerState();
}
const layerExtent = this.getExtent();
return inView(layerState, frameState.viewState) && (!layerExtent || intersects(layerExtent, frameState.extent));
}
/**
* Get the attributions of the source of this layer for the given view.
* @param {View|import("../View.js").ViewStateLayerStateExtent} [view] View or {@link import("../Map.js").FrameState}.
* Only required when the layer is not added to a map.
* @return {Array<string>} Attributions for this layer at the given view.
* @api
*/
getAttributions(view) {
var _a;
if (!this.isVisible(view)) {
return [];
}
const getAttributions = (_a = this.getSource()) == null ? void 0 : _a.getAttributions();
if (!getAttributions) {
return [];
}
const frameState = view instanceof View_default ? view.getViewStateAndExtent() : view;
let attributions = getAttributions(frameState);
if (!Array.isArray(attributions)) {
attributions = [attributions];
}
return attributions;
}
/**
* In charge to manage the rendering of the layer. One layer type is
* bounded with one layer renderer.
* @param {?import("../Map.js").FrameState} frameState Frame state.
* @param {HTMLElement} target Target which the renderer may (but need not) use
* for rendering its content.
* @return {HTMLElement|null} The rendered element.
*/
render(frameState, target) {
const layerRenderer = this.getRenderer();
if (layerRenderer.prepareFrame(frameState)) {
this.rendered = true;
return layerRenderer.renderFrame(frameState, target);
}
return null;
}
/**
* Called when a layer is not visible during a map render.
*/
unrender() {
this.rendered = false;
}
/** @return {string} Declutter */
getDeclutter() {
return void 0;
}
/**
* @param {import("../Map.js").FrameState} frameState Frame state.
* @param {import("../layer/Layer.js").State} layerState Layer state.
*/
renderDeclutter(frameState, layerState) {
}
/**
* When the renderer follows a layout -> render approach, do the final rendering here.
* @param {import('../Map.js').FrameState} frameState Frame state
*/
renderDeferred(frameState) {
const layerRenderer = this.getRenderer();
if (!layerRenderer) {
return;
}
layerRenderer.renderDeferred(frameState);
}
/**
* For use inside the library only.
* @param {import("../Map.js").default|null} map Map.
*/
setMapInternal(map) {
if (!map) {
this.unrender();
}
this.set(Property_default.MAP, map);
}
/**
* For use inside the library only.
* @return {import("../Map.js").default|null} Map.
*/
getMapInternal() {
return this.get(Property_default.MAP);
}
/**
* Sets the layer to be rendered on top of other layers on a map. The map will
* not manage this layer in its layers collection. This
* is useful for temporary layers. To remove an unmanaged layer from the map,
* use `#setMap(null)`.
*
* To add the layer to a map and have it managed by the map, use
* {@link module:ol/Map~Map#addLayer} instead.
* @param {import("../Map.js").default|null} map Map.
* @api
*/
setMap(map) {
if (this.mapPrecomposeKey_) {
unlistenByKey(this.mapPrecomposeKey_);
this.mapPrecomposeKey_ = null;
}
if (!map) {
this.changed();
}
if (this.mapRenderKey_) {
unlistenByKey(this.mapRenderKey_);
this.mapRenderKey_ = null;
}
if (map) {
this.mapPrecomposeKey_ = listen(
map,
EventType_default2.PRECOMPOSE,
this.handlePrecompose_,
this
);
this.mapRenderKey_ = listen(this, EventType_default.CHANGE, map.render, map);
this.changed();
}
}
/**
* @param {import("../events/Event.js").default} renderEvent Render event
* @private
*/
handlePrecompose_(renderEvent) {
const layerStatesArray = (
/** @type {import("../render/Event.js").default} */
renderEvent.frameState.layerStatesArray
);
const layerState = this.getLayerState(false);
assert(
!layerStatesArray.some(
(arrayLayerState) => arrayLayerState.layer === layerState.layer
),
"A layer can only be added to the map once. Use either `layer.setMap()` or `map.addLayer()`, not both."
);
layerStatesArray.push(layerState);
}
/**
* Set the layer source.
* @param {SourceType|null} source The layer source.
* @observable
* @api
*/
setSource(source) {
this.set(Property_default.SOURCE, source);
}
/**
* Get the renderer for this layer.
* @return {RendererType|null} The layer renderer.
*/
getRenderer() {
if (!this.renderer_) {
this.renderer_ = this.createRenderer();
}
return this.renderer_;
}
/**
* @return {boolean} The layer has a renderer.
*/
hasRenderer() {
return !!this.renderer_;
}
/**
* Create a renderer for this layer.
* @return {RendererType} A layer renderer.
* @protected
*/
createRenderer() {
return null;
}
/**
* This will clear the renderer so that a new one can be created next time it is needed
*/
clearRenderer() {
if (this.renderer_) {
this.renderer_.dispose();
delete this.renderer_;
}
}
/**
* Clean up.
* @override
*/
disposeInternal() {
this.clearRenderer();
this.setSource(null);
super.disposeInternal();
}
};
function inView(layerState, viewState) {
if (!layerState.visible) {
return false;
}
const resolution = viewState.resolution;
if (resolution < layerState.minResolution || resolution >= layerState.maxResolution) {
return false;
}
const zoom = viewState.zoom;
return zoom > layerState.minZoom && zoom <= layerState.maxZoom;
}
var Layer_default = Layer;
// node_modules/ol/render/Event.js
var RenderEvent = class extends Event_default {
/**
* @param {import("./EventType.js").default} type Type.
* @param {import("../transform.js").Transform} [inversePixelTransform] Transform for
* CSS pixels to rendered pixels.
* @param {import("../Map.js").FrameState} [frameState] Frame state.
* @param {?(CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D|WebGLRenderingContext)} [context] Context.
*/
constructor(type, inversePixelTransform, frameState, context) {
super(type);
this.inversePixelTransform = inversePixelTransform;
this.frameState = frameState;
this.context = context;
}
};
var Event_default2 = RenderEvent;
export {
Event_default2 as Event_default,
EventType_default2 as EventType_default,
inView,
Layer_default
};
//# sourceMappingURL=chunk-I6K7MRGV.js.map