233 lines
6.5 KiB
JavaScript
233 lines
6.5 KiB
JavaScript
import {WORKER_OFFSCREEN_CANVAS} from './has.js';
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/**
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* @module ol/dom
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*/
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//FIXME Move this function to the canvas module
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/**
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* Create an html canvas element and returns its 2d context.
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* @param {number} [width] Canvas width.
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* @param {number} [height] Canvas height.
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* @param {Array<HTMLCanvasElement|OffscreenCanvas>} [canvasPool] Canvas pool to take existing canvas from.
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* @param {CanvasRenderingContext2DSettings} [settings] CanvasRenderingContext2DSettings
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* @return {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} The context.
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*/
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export function createCanvasContext2D(width, height, canvasPool, settings) {
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/** @type {HTMLCanvasElement|OffscreenCanvas} */
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let canvas;
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if (canvasPool && canvasPool.length) {
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canvas = /** @type {HTMLCanvasElement} */ (canvasPool.shift());
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} else if (WORKER_OFFSCREEN_CANVAS) {
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canvas = new (class extends OffscreenCanvas {
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style = {};
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})(width ?? 300, height ?? 150);
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} else {
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canvas = document.createElement('canvas');
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}
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if (width) {
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canvas.width = width;
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}
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if (height) {
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canvas.height = height;
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}
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return /** @type {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} */ (
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canvas.getContext('2d', settings)
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);
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}
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/**
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* @type {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D}
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*/
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let sharedCanvasContext;
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/**
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* @return {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} Shared canvas context.
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*/
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export function getSharedCanvasContext2D() {
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if (!sharedCanvasContext) {
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sharedCanvasContext = createCanvasContext2D(1, 1);
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}
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return sharedCanvasContext;
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}
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/**
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* Releases canvas memory to avoid exceeding memory limits in Safari.
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* See https://pqina.nl/blog/total-canvas-memory-use-exceeds-the-maximum-limit/
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* @param {CanvasRenderingContext2D|OffscreenCanvasRenderingContext2D} context Context.
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*/
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export function releaseCanvas(context) {
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const canvas = context.canvas;
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canvas.width = 1;
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canvas.height = 1;
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context.clearRect(0, 0, 1, 1);
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}
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/**
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* Get the current computed width for the given element including margin,
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* padding and border.
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* Equivalent to jQuery's `$(el).outerWidth(true)`.
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* @param {!HTMLElement} element Element.
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* @return {number} The width.
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*/
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export function outerWidth(element) {
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let width = element.offsetWidth;
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const style = getComputedStyle(element);
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width += parseInt(style.marginLeft, 10) + parseInt(style.marginRight, 10);
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return width;
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}
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/**
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* Get the current computed height for the given element including margin,
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* padding and border.
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* Equivalent to jQuery's `$(el).outerHeight(true)`.
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* @param {!HTMLElement} element Element.
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* @return {number} The height.
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*/
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export function outerHeight(element) {
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let height = element.offsetHeight;
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const style = getComputedStyle(element);
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height += parseInt(style.marginTop, 10) + parseInt(style.marginBottom, 10);
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return height;
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}
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/**
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* @param {Node} newNode Node to replace old node
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* @param {Node} oldNode The node to be replaced
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*/
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export function replaceNode(newNode, oldNode) {
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const parent = oldNode.parentNode;
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if (parent) {
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parent.replaceChild(newNode, oldNode);
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}
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}
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/**
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* @param {Node} node The node to remove the children from.
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*/
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export function removeChildren(node) {
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while (node.lastChild) {
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node.lastChild.remove();
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}
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}
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/**
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* Transform the children of a parent node so they match the
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* provided list of children. This function aims to efficiently
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* remove, add, and reorder child nodes while maintaining a simple
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* implementation (it is not guaranteed to minimize DOM operations).
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* @param {Node} node The parent node whose children need reworking.
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* @param {Array<Node>} children The desired children.
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*/
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export function replaceChildren(node, children) {
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const oldChildren = node.childNodes;
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for (let i = 0; true; ++i) {
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const oldChild = oldChildren[i];
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const newChild = children[i];
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// check if our work is done
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if (!oldChild && !newChild) {
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break;
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}
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// check if children match
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if (oldChild === newChild) {
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continue;
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}
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// check if a new child needs to be added
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if (!oldChild) {
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node.appendChild(newChild);
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continue;
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}
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// check if an old child needs to be removed
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if (!newChild) {
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node.removeChild(oldChild);
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--i;
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continue;
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}
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// reorder
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node.insertBefore(newChild, oldChild);
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}
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}
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/**
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* Creates a minimal structure that mocks a DIV to be used by the composite and
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* layer renderer in a worker environment
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* @return {HTMLDivElement} mocked DIV
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*/
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export function createMockDiv() {
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const mockedDiv = new Proxy(
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{
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/**
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* @type {Array<HTMLElement>}
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*/
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childNodes: [],
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/**
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* @param {HTMLElement} node html node.
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* @return {HTMLElement} html node.
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*/
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appendChild: function (node) {
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this.childNodes.push(node);
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return node;
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},
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/**
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* dummy function, as this structure is not supposed to have a parent.
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*/
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remove: function () {},
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/**
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* @param {HTMLElement} node html node.
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* @return {HTMLElement} html node.
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*/
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removeChild: function (node) {
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const index = this.childNodes.indexOf(node);
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if (index === -1) {
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throw new Error('Node to remove was not found');
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}
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this.childNodes.splice(index, 1);
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return node;
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},
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/**
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* @param {HTMLElement} newNode new html node.
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* @param {HTMLElement} referenceNode reference html node.
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* @return {HTMLElement} new html node.
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*/
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insertBefore: function (newNode, referenceNode) {
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const index = this.childNodes.indexOf(referenceNode);
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if (index === -1) {
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throw new Error('Reference node not found');
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}
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this.childNodes.splice(index, 0, newNode);
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return newNode;
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},
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style: {},
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},
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{
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get(target, prop, receiver) {
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if (prop === 'firstElementChild') {
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return target.childNodes.length > 0 ? target.childNodes[0] : null;
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}
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return Reflect.get(target, prop, receiver);
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},
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},
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);
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return /** @type {HTMLDivElement} */ (/** @type {*} */ (mockedDiv));
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}
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/***
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* @param {*} obj The object to check.
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* @return {obj is (HTMLCanvasElement | OffscreenCanvas)} The object is a canvas.
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*/
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export function isCanvas(obj) {
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return (
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(typeof HTMLCanvasElement !== 'undefined' &&
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obj instanceof HTMLCanvasElement) ||
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(typeof OffscreenCanvas !== 'undefined' && obj instanceof OffscreenCanvas)
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);
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}
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