40 lines
1.5 KiB
TypeScript
40 lines
1.5 KiB
TypeScript
export default TileGeometry;
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export type TileType = import("../VectorRenderTile").default;
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/**
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* @typedef {import("../VectorRenderTile").default} TileType
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*/
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/**
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* @extends {BaseTileRepresentation<TileType>}
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*/
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declare class TileGeometry extends BaseTileRepresentation<import("../VectorRenderTile").default> {
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/**
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* @param {import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>} options The tile texture options.
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* @param {import("../render/webgl/VectorStyleRenderer.js").default} styleRenderer Vector style renderer
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*/
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constructor(options: import("./BaseTileRepresentation.js").TileRepresentationOptions<TileType>, styleRenderer: import("../render/webgl/VectorStyleRenderer.js").default);
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/**
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* @private
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*/
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private batch_;
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/**
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* @private
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*/
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private styleRenderer_;
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/**
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* @type {import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers}
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*/
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buffers: import("../render/webgl/VectorStyleRenderer.js").WebGLBuffers;
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/**
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* Each geometry tile also has a mask which consisted of a quad (two triangles); this mask is intended to
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* be rendered to an offscreen buffer, and be used to correctly mask tiles according to their zoom level
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* during rendering
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*/
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maskVertices: WebGLArrayBuffer;
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/**
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* @private
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*/
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private generateMaskBuffer_;
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}
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import BaseTileRepresentation from './BaseTileRepresentation.js';
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import WebGLArrayBuffer from './Buffer.js';
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//# sourceMappingURL=TileGeometry.d.ts.map
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